Towards the end of the 1990s a game was released which, like Space Invaders in the 1970s and Donkey Kong in the 1980s, added a new layer of innovation and gameplay to the world of console gaming. The title was alluring on it’s own; The Legend of Zelda: Ocarina of Time was released in Japan on November 21st, in the United States on November 23rd and finally in Europe on 11th December.
It introduced some elements to video gaming which we’ll discuss later but lets first take a look at the game’s development. The platform was the Nintendo 64 and the effort expended on development had rarely been seen before. The man behind the project was Shigeru Miyamoto, a director who was also involved with the concurrent development of Super Mario 64.
The game had actually been in development since 1995 when a short demo was shown at Nintendo’s Space World trade show. Even at that stage the concept of a free-roaming game was giving the development team concerns that the memory demands would be to great for the limits of the N64′s cartridge system. There was a possibility that the game would be released to use the forthcoming N64 disk drive expansion pack but ultimately the decision was made to stick with the cartridge.
Miyamoto wanted to design a game in which the landscape, and the ability to view it, were a major part of the game. Why put the effort into designing a free roaming game if the camera is always focused on the character?
The game play of Zelda is the story of Link; the complex and detailed story line is far to intricate to describe accurately here but briefly it involves Link’s attempts to travel around the assorted lands which surround the Kingdom of Hyrule. Hyrule was also the setting for previous Zelda releases. Link must thwart Ganondorf by obtaining the three Spiritual Stones and the Ocarina of Time which will provide him with access to the Master Sword. There is much more to it than that, plenty of time travelling and associated narrative but you get the general picture.
Zelda was one of the first games, possibly the first, to feature a soundtrack designed to complement the gameplay. As Link approached different locations, music associated with that area began to play; a departure from the usual practice of tying the music to the character. Pony Canyon, the Japanese media publishing company were behind the creation of the soundtrack.
Zelda introduced features such as contextual button pressing – assigning a different control to a particular button depending on the situation, automatic targeting and a great stealth aspect to the game. For fans of the RPG genre, many of the features introduced here are still in use today.
From the day it was released, The Legand of Zelda: Ocarina of Time, was critically acclaimed. Almost twelve years later it is still the recipient of the highest ever ratings from reviewers across the board. Take a step backwards God of War and Grand Theft Auto - Zelda’s ratings were even higher, many 10 out of 10s and 100% reviews. Check it out:



